Impact of STEAM Education on Creativity Development in Science Classrooms: Perception of High School Students

Authors

  • Hafsa Qayyum Hamdard University, Islamabad Campus
  • Bushra Mustafa Kamal* Hamdard University, Islamabad Campus

Abstract

This survey-based study explored the perceptions and practices of 120-150 senior school students in Multan, Pakistan, regarding STEAM (Science, Technology, Engineering, Arts, and Mathematics) education. Using a simple random sampling technique, data were collected from students across various academic disciplines, including Arts and Humanities, Education, Social Sciences, Science-technology & engineering, computer sciences, management sciences,Medical and Health sciences. A 17-item questionnaire based on a 5-point Likert scale measured three categories: Awareness (2 dimensions), Perception (8 dimensions), and Implementation (4 dimensions). The findings revealed that most students held positive views about the benefits of STEAM education. Over 70% believed it enhances critical thinking, deepens understanding, supports a constructivist approach, and improves professional competence. Students also acknowledged STEAM’s role in promoting aesthetic awareness and a holistic learning experience. However, despite these positive perceptions, a significant gap was observed in the actual implementation of STEAM practices. Teaching methods and classroom activities were not aligned with STEAM principles, indicating a lack of structured integration in the learning environment. The study highlights the need for improved planning and application of STEAM approaches to fully realize their potential in educational settings.

Downloads

Published

2025-06-30

How to Cite

Hafsa Qayyum, & Bushra Mustafa Kamal*. (2025). Impact of STEAM Education on Creativity Development in Science Classrooms: Perception of High School Students . Dialogue Social Science Review (DSSR), 3(6`), 992–1008. Retrieved from https://dialoguessr.com/index.php/2/article/view/795

Issue

Section

Articles